top of page
Search
  • agasicles

Demos Are Hard; Especially in VR



Well, we're only a short distance from VR / AR technologies being capable of rendering the Tony Stark/ Jarvis / Minority Report scenes that we've fallen in love with over the past two decades. Unfortunately, today it is OP to say that those technologies experienced one small step backwards for VR, and two steps backwards for Microsoft.


Engineers know that this stuff is hard, and know that it is likely some minor ratcheting to get the demo that failed to execute correctly. In fact, having had the chance to run it again, there's a 50/50 chance that it would work. But the egg on MS' face in social media today is indelible. Still, let's give some applause for a view of what the demo does look like when the code executes properly. Chin up, MS, and stiff upper-lip. I'm sure Hololens will return with a vengeance.



Still, I'd like to see some shorter-range goal-posts achieved in the consumer space using the already fielded WMR headsets, and some more aggressive marketing about their capabilities, versus this moon-shot effort to pimp Hololens. Or at least concurrent effort.

12 views0 comments
bottom of page